Reading time: 2 – 4 minutes
In the wake of reading Thomas Wendt’s post-phenomenological exploration of experience design, I picked up Peter Benz’s edited collection Experience Design: Concepts and Case Studies.
The collection offers a wide-ranging set of essays, research articles, and case studies. What I enjoyed most about the collection was the range of contexts it explores: everyday micro-interactions with commonplace objects like a tea kettle (Grimaldi), urban public spaces (Rajendran, Walker and Parnell), eating situations (Sommer et al.), and festivals (Strandvad and Pederson). Most of the studies were short enough to be read in a brief sitting, so after the deep dives that Thomas Wendt and Andrew Hinton’s Understanding Context offered me, this collection offered a fast-paced, high-level survey.
I’ve already started experimenting with one of frameworks presented and extended in the book: Grimaldi’s adaptation of Desmet and Hekkert’s “Framework of Product Experience”, which proposes that experience can vary on four dimensions:
- aesthetic experience
- cognitive experience
- emotional experience
- narrative experience
I’m starting to experiment with using these dimensions as a point of departure in conversations about designing learning experiences. The categories are intuitive, and, in retrospect, I realize that aesthetic experience includes interactions with objects, things and other material elements in the learning setting.
Rajendran et al.’s chapter on how people experience urban public settings prompted me to wonder about how learning might be orchestrated in new and novel ways in the very constrained setting of large, front-facing lecture halls. Might there be creative, inexpensive ways of creating spaces within the room? Many years ago, I interviewed SFU mathmatics education professor Peter Liljedahl and he shared an anecdote about how he uses construction tape to direct student flows. This chapter also probes why people value particular spaces.
The final chapter that has stuck with me is Tara Mullaney’s case study of her design education intervention to disrupt design students’ tendency to adopt a problem-solving mindset rather than to search for transformative solutions to existing experiences. Working in the context of transforming the interaction between a bank and it customers, Mullaney had student do a one day design sprint to externalize an initial complete design and then mid-project had the group collectively ideate alternative concepts to interweave a personal finance and banking concern. I appreciated how this chapter questioned the dominant logic of observational and user research. It made me wonder how collective brainstorming across disciplinary and educational knowledge domains (e.g.workplace business practice + higher education) might produce learning experience designs that transform learning experiences.
There is a lot of rich material in this collection and I anticipate returning to the first section on phenomenology and other theoretical perspectives over time.
What are you reading on experience design and how has it shaped your practice?